And we’re off! Session 1 of Chasing the Dragon is on the books. My home group began playing T1 – The Village of Hommlet. As I’ve said about the module before, this introductory setting is just that: a setting. It’s a very good setting, but a setting nonetheless.
I’ve been spoiled by more recent adventure books, where the whole story is laid out for the GM step-by-step. Even more sandboxy ones, like D&D 4e’s The Slaying Stone or FFG’s Star Wars: The Jewel of Yavin, still had a general plotline to which the GM was supposed to draw the players back.
Not so with Hommlet! Instead, Mr. Gygax has put remarkably painstaking detail into his setting. Vivid characters–beautiful buildings–interest-provoking details–all of these with no plot hooks. Now you could imagine that the details are themselves the plot hooks, but the dots are left for the DM to connect.
My players were curious what kind of workout these guys did on a daily basis.
Now that I’m one session in, I’m fine with it. The players are enjoying the intricacies of the adventure thus far. They like the characters, the village, and the process. But here are the two things I wished I’d known as a first-time AD&D DM: Continue reading →