What’s your next new game going to be?

Do you know how many new games I want to be playing right now?  Let me name a few.

Star Wars: Destiny releases this Friday.

I’m reading the 2nd Edition Mouse Guard RPG book right now (it’s awesome).

D&D 5th Edition is calling my name, even though I’m absolutely mesmerized by AD&D 1e.

And let’s not even bring up the board games, like Betrayal at the House on the Hill or Star Wars: Imperial Assault!

Here’s the problem with all these cool games out there: what if I invest time, attention, and energy into a game that I end up disliking?  Is it just going to sit up there on my shelf unplayed?  Am I going to wish I hadn’t bothered in the first place?  In the end, it seems like finding games that fit me should be easier!

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But hear me clearly: it doesn’t have to be this hard to find a new game to enjoy!  Here’s how you can pick a new game that will not only deepen and diversify your fun, but possibly even strengthen your local gaming community:

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How gamers can become readers…which they should!

Reading is an absolute necessity for creators.  And that applies to Game Masters and game players as much as it does to any other creative!

But if you’re like me, a grown-up gamer who is already juggling family, work, and gaming, it can be hard to find the time to read.  And therein lies the problem.  My creative juices flow better when I read.  I feel more engaged and “in touch” with the world when I read.  But when I don’t read?  Well, let’s say it leaves the creative fields of my mind fallow.

Shouldn’t it be easier to develop ourselves intellectually?  Shouldn’t regular reading be a simple discipline to develop?  You will develop a healthy habit of reading if you follow the process that I followed.  I read every day at work (that’s not a discipline…that’s work).  But I also read for myself at home.  And you can too!  Here’s how you can develop the same practice: Continue reading

Should you try competitive gaming?

“Competitive games are not for me.”

“Competitive gamers tend to be jerks.”

“Competitive games take all the fun out of it.”

Have you ever heard sentiments like these?  Maybe you’ve said them yourself!  The fact is, a lot of people have had bad experiences in competitive gaming.  People have acted like jerks at tournaments.  They’ve complained, harassed, or even cheated.  I know, I’ve heard the horror stories!  And for folks who’ve had that experience, I am very sympathic.  Tabletop games should be different from those negative experiences.

That said, I just returned home from three days in lovely Roseville, MN, where I competed in the World Championship for the Star Wars Living Card Game.  And I will report that (though coming in at a meager #35) I had a great time!  And here’s what I want to report back to you:

Late after the conclusion of Day One of the World Championships

After the conclusion of Day One of the Star Wars LCG World Championships

Competitive gaming, while it can have frustrating moments, can also be very fun.  Have you not played laid-back, roleplaying games that got frustrating?  Competitive play is the same way.  Sometimes thing go awry.  But often, it’s a great experience.

Here are my three take-aways from my World Championship experience that I think will encourage you to give competitive gaming another shot:

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Should game masters threaten player characters?

It appears that I struck a real chord with Tuesday’s article on player character death.  Why did so many GMs and players respond so passionately to my post?  Because players sometimes get mad at GMs when their characters die.

Not all players and not always.  But it does happen and it creates tension at the tabletop, when players are angry over their characters’ deaths.

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Another final shot of our fallen comrade. RIP Elder Cunningham.  FWIW, the beholder there is actually a giant snake.  I wouldn’t do that to Level 2 adventurers!

One particular response (from @theTinyGM on Twitter) took exception to my use of the word “threat” in relation to PC death.  Her concern was that the language of a threat might set up a confrontational relationship between GM and player.  Of course, nothing could be further from my intention.

But it raises the question: can GMs create conflict and challenges for PCs–can they “threaten” the livelihood of adventurers–without creating a confrontational atmosphere?  I’m convinced you can!  If I can pull it off, you can too!

Here are the three steps you can take to create a challenging situation that will end in nothing but fun and mutual respect at your gaming table:

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Should player character death be a possibility?

Many of you have been writing and tweeting, asking how the Chasing the Dragon project is going.  Well, we’re five sessions into The Village of Hommlet and we’ve got two player character deaths on the books.  In fact, here’s a picture from our last session:

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You can see poor Elder Cunningham (our cleric) lying slain amidst his foes.  You can also see the pain on Patrick’s face (Elder’s player) on the top left, as he grieves his character’s untimely demise.

As a GM, I really feel bad when PCs die.  I want players to have a good time…and having your character ignominiously slain with one attack (RIP Elder Cunningham) just doesn’t seem like much fun.  So it leaves me with a question: should PC death be a real potentiality?  Or should GMs avoid it at as much as they can?

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Learning from Gary Gygax: Gaming Variety

This blog is the second in a series inspired by Michael Witwer’s Empire of Imagination: Gary Gygax and the Birth of DUNGEONS & DRAGONS.

You might be surprised to learn that Gary Gygax played games other than Dungeons & Dragons.  While he certainly enjoyed D&D, he was an avid chess player and war-gamer.  And, of course, he always had new games brewing in the back of his mind.

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One of Gary’s creations, Dragonchess (Photo credit: Zac Dortch)

While consistency is certainly key for a gaming group, some level of variety is necessary to keep players interested.  You need to swap out GMs from time-to-time.  Different games on the table keep people interested.  Even a change in locale can spice things up a bit (hosting can get tiresome too!).

So by way of recommendation, here are the top six games that I think should grace your tabletop, if not as a permanent fixture, then as an occasional change of pace:

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Does growing up mean giving up gaming?

“Fantasy as a cultural phenomenon felt vaguely unsettling to me.  I wondered if pervasive escapism had infantilized an entire generation.”

So began a quest for Ethan Gilsdorf, journalist and geek par excellence.  The quest: to explore every form of fantasy roleplaying games, in order to discern whether they are healthy entertainment for responsible, balanced, functional adults.  He raises the same question that I’ve posed before: does growing up mean giving up gaming?

The result of his search is the fascinating book Fantasy Freaks and Gaming GeeksI devoured the book very quickly and I commend it to you.

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In the end, Gilsdorf names a number of reasons that tabletop RPGs in particular are healthy activities for adults–they encourage problem-solving, team-building, and creative thinking, for starters.  That said, I have a followup question:

If playing tabletop RPGs is so healthy for adults, why is it so hard to find a group to play in?

I’m blessed to live in an area with an active gaming community.  But I know that for many of you, that’s not the case.  What’s to be done for those who lack that resource nearby?

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Get your game on the table!

What’s that over there on your shelf?  You know, the dusty game you bought a while back that never seems to make it onto the table!

Wait, what’s that?  Nobody wants to play it?

I find that hard to believe.  Because, I mean, you want to play it, right?  Of course!  Otherwise you wouldn’t have bought it.

So my question to you is: if you want to play, there have got to be 3-6 other people on the planet who want to play it too.  Fair assumption?

Regardless, here we sit with an empty table and a dusty game.

Listen, I get it.  I mean, I’m the guy learning AD&D 1st Edition when D&D 5e is the hottest thing in town!  Even I was at my FLGS tonight flipping through those shiny, sexy 5e books.  But let’s not get distracted.

You’ve got a game you want to play.  So how are we going to get your game on the table?

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Your PCs Need a Mr. Miyagi

If you’re looking for a new game, you’ve got a problem on your hands.

And the problem isn’t scarcity–no, quite the opposite!  The number of  tabletop games available in 2016 is a bit mind-numbing.  Not only do you have new games coming out quite frequently, but you’ve also got years of old games just waiting at your FLGS and on eBay.

And for grown-up gamers such as ourselves, our ability to take on new games is limited by our schedule.  It’s tough to keep up with your responsibilities, while trying to learn every new game that comes your way.

So as the guy who’s been encouraging you to try out AD&D, 1st Edition, I feel it’s important for me to answer the question:

Is learning AD&D, 1st Edition worth the trouble?

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I don’t always use grid maps, but when I do…

This is the fourth post in a series on responsible and affordable AD&D shopping.

This one goes out to the GMs in the crowd.

Let’s be honest.  You’ve got a tough job.  I mean, sure, you love it.  You love the adventure, the creativity, and of course the unfettered power.  Wait, did I just say that out loud?  Don’t mind that, players.

Anyway, being a GM is great.  Until it comes to prep time.  You gotta read that module or gather those stats.  You’ve got story hooks, plotlines, and story arcs to parse out.  Even if you’re one of those rare unicorn GMs who does minimal prep (not me), there’s still one piece of preparation that you probably think about a bit: maps.

Of course, this could raise a contentious debate as to whether players need a grid map at all.  Here’s my answer to the question:

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