The Greatest Temptation Online GMs Face

Beware, Online GM!  Temptation is headed your way!  That’s right, the quintessential GM temptation — the grand Temptor itself!  The temptation to railroad your players.

Surely a GM like yourself wouldn’t be tempted to do such a thing!  Despite our hardy stock and distinguished retinue around here, even the most skilled GMs will be tempted to railroad when GMing online.  But, why would the temptation be greater online, you ask?  I have been tempted and even succumbed to railroading when GMing online, because of these three factors: Continue reading

How to beat Gary Gygax

This post will likely be the first of a few post-mortem reflections on T1: The Village of Hommlet, as my local gaming group just completed our tenth and final session in this classic Gygax module.

As this is my first AD&D adventure, I’m struck by a number of things:

  1. I love AD&D.  Yes, it’s clunky fairly often.  Yes, we have to flip through the books to find rules fairly consistently.  And, yes, more modern systems tend to make a little more sense.  But you simply can’t say that AD&D is not fun, challenging, and exciting.
  2. AD&D really is advanced.  For less seasoned gamers, who had not already played RPGs, I could see this game being the death knell for their roleplaying.  There’s a bit of a learning curve here.
  3. The nostalgia is real.  You really do get a taste of a different era and a different kind of gaming when you go back and play AD&D.But my fourth observation is where I’d like to dwell in this post:
  4. To overcome this module, you really have to beat Gary Gygax.  You’re not simply solving a puzzle or overcoming a challenge.  You have to figure out Gygax’s gameplan, metagame a bit, and beat him!
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The Gamers 2: Dorkness Rising

And to think, I would’ve known this already if I’d thought back to that modern classic gaming film, The Gamers 2: Dorkness RisingHaven’t seen it?  Read on…

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How to improve your online RPG sessions

As I have previously stated, there are many pros to online GMing.  But as some of you have pointed out, there are limitations as well.  I don’t call them “cons” for two reasons: (1) limitations can be overcome with some compensation, while (2) true cons are inherent and unavoidable.  In today’s article, I want to discuss the limitations placed upon communication when GMing online.

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How gamers can become readers…which they should!

Reading is an absolute necessity for creators.  And that applies to Game Masters and game players as much as it does to any other creative!

But if you’re like me, a grown-up gamer who is already juggling family, work, and gaming, it can be hard to find the time to read.  And therein lies the problem.  My creative juices flow better when I read.  I feel more engaged and “in touch” with the world when I read.  But when I don’t read?  Well, let’s say it leaves the creative fields of my mind fallow.

Shouldn’t it be easier to develop ourselves intellectually?  Shouldn’t regular reading be a simple discipline to develop?  You will develop a healthy habit of reading if you follow the process that I followed.  I read every day at work (that’s not a discipline…that’s work).  But I also read for myself at home.  And you can too!  Here’s how you can develop the same practice: Continue reading

Should game masters threaten player characters?

It appears that I struck a real chord with Tuesday’s article on player character death.  Why did so many GMs and players respond so passionately to my post?  Because players sometimes get mad at GMs when their characters die.

Not all players and not always.  But it does happen and it creates tension at the tabletop, when players are angry over their characters’ deaths.

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Another final shot of our fallen comrade. RIP Elder Cunningham.  FWIW, the beholder there is actually a giant snake.  I wouldn’t do that to Level 2 adventurers!

One particular response (from @theTinyGM on Twitter) took exception to my use of the word “threat” in relation to PC death.  Her concern was that the language of a threat might set up a confrontational relationship between GM and player.  Of course, nothing could be further from my intention.

But it raises the question: can GMs create conflict and challenges for PCs–can they “threaten” the livelihood of adventurers–without creating a confrontational atmosphere?  I’m convinced you can!  If I can pull it off, you can too!

Here are the three steps you can take to create a challenging situation that will end in nothing but fun and mutual respect at your gaming table:

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Should player character death be a possibility?

Many of you have been writing and tweeting, asking how the Chasing the Dragon project is going.  Well, we’re five sessions into The Village of Hommlet and we’ve got two player character deaths on the books.  In fact, here’s a picture from our last session:

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You can see poor Elder Cunningham (our cleric) lying slain amidst his foes.  You can also see the pain on Patrick’s face (Elder’s player) on the top left, as he grieves his character’s untimely demise.

As a GM, I really feel bad when PCs die.  I want players to have a good time…and having your character ignominiously slain with one attack (RIP Elder Cunningham) just doesn’t seem like much fun.  So it leaves me with a question: should PC death be a real potentiality?  Or should GMs avoid it at as much as they can?

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How can you keep your players engaged and excited?

What was the last movie that you saw?

I’m ashamed to say it was Ted.  Yes, the Mark Wahlberg movie with Peter Griffin talking for a foul-mouthed, pot-smoking teddy bear.  I was getting over a stomach virus.  I needed a laugh.  So sue me!

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Enough about me, what was the last movie that you saw?

Twenty bucks says you had a pretty good idea how the movie would end well before it ended!  Stop and think about it.  Most movies forecast the end, so that we anticipate the ending in advance.  And until that expected ending comes, we’re on the edge of our seats.

But what does that have to do with gaming?  A LOT.  Game Masters have a lot on their plate.  And one of those responsibilities is keeping their players engaged.  How can we utilize this same technique used in most movies to keep our players on the edge of their seats?

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