Breathe life into that boring dungeon crawl!

They call it a dungeon grind. 

Not a dungeon frolic, a dungeon jaunt, or even a dungeon struggle.

It’s a grind.  It’s a slog.  An encounter-by-encounter, gear-grinding endeavor that makes even the most experienced player and GM tremble.


My second session of D&D as a GM was a dungeon freaking grind.  Why?  Well, I had a really big playmat, lots of new miniatures, and I wanted to use it all!  But I learned very quickly that fight after fight after trap after fight can not only kill character, but also bore players.  Is it possible to have a complex dungeon without boring the spit out of our players?  I think you can.  And I’m learning how to do it from Gary Gygax himself:

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