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Mastering DMing: Tell Players “Yes”
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Making a habit of telling players “no” ruins fun. So I’ve got three ways you can lean into telling them “yes” instead.
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Mastering DMing: Tell a Story
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Storytelling is a primal human activity. Before writing existed, we sat around fires and told stories about the stars. Before electricity and television, we wrote plays, novels, and operas. Even…
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Mastering DMing: Focus on Fun
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So you want to be a Dungeon Master? Or maybe you’ve been a DM for a while and feel frustrated? Or perhaps your DMing is better than it’s ever been,…
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The Less Dice the Better
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Why less dice-rolling makes for a more engaging TTRPG session.
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Designing Your Dungeon
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on
Last week, I wrote a lengthy treatise on the history of megadungeons–and what role they might play in your current TTRPG campaign. It’s my sense that Game Masters want most…



