CtD Podcast, Episode 5: Character Creation

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For our fifth episode, I sat down with my brother in Memphis, TN to discuss character creation for AD&D.  We hear about both of our experiences creating characters for other games and how AD&D contrasts with them.

A few affiliate links to works referenced in the show:

And now, the podcast:

Video:

Audio:

Progressive Revelation of AD&D

Within orthodox Christianity, there’s a concept called “progressive revelation,” which means that God did not reveal everything about Himself at once to humankind.  Otherwise, who knows what would’ve happened?  Maybe our heads would have exploded, a lá Dogma.

Dogma-Bethany-and-friendsRegardless, the Christian God chose to reveal Himself in baby steps.  And I like to think that Gary Gygax did the same.

As I have mentioned before, AD&D was released in this order:

Monster Manual (December 1977)
Players Handbook (June 1978)
Dungeon Masters Guide (August 1979)
[These dates come from this unbelievably helpful site]

As a result, the ruleset was somewhat incomplete until all three books were released.  Nowhere is this more apparent than in combat and character creation.  Since I wrote at length about combat and initiative order last week, let’s focus on character creation this week. Continue reading