Tag: Gary Gygax
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Designing Your Dungeon
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Last week, I wrote a lengthy treatise on the history of megadungeons–and what role they might play in your current TTRPG campaign. It’s my sense that Game Masters want most…
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Should you run a megadungeon?
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A historical essay on the genesis of megadungeons and their usefulness in the current TTRPG environment
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Growing Beyond Gygax
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When fifth edition D&D was being playtested, I started to get curious about going back to the beginning. While I enjoyed 5e, many of my fellow players hearkened back to…
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What is GaryCon?
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Part 4 (of 5) in my series on GaryCon XVII (Part one here; part two here; part three here) Imagine sitting down with your favorite athlete as they reminisce about playing ball…
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Darlene, Greyhawk, and the Rabbit Hole
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Who knew that a map could stir the imagination so much? And yet the map released in the Greyhawk setting box has been the fundamental basis for my ongoing AD&D…
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Review: N1 – Against the Cult of the Reptile God
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I thought my readers might be interested in more direct reviews of published modules, since I’m running those almost exclusively in my home AD&D game. Since I stopped blogging just…
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Should you reconsider D&D alignments?
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You’ve heard it said–maybe you yourself have said it: “There’s no point to character alignments in D&D or any other roleplaying game. It’s an unnecessary hindrance to players!” Or if…
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Is it possible to lose at Dungeons & Dragons?
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There was only so much that could be done about the slime. We did what we could to scrape it off our barbarian and thief. The barbarian himself smashed a…
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Tips for a first-time AD&D DM
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So you’re interested in the way things began? You find yourself wondering with nostalgia and curiosity, “What was Advanced Dungeons & Dragons like when it was first released? What did…