All good things come to an end. Campaigns end. Gaming groups disband. Even online gaming groups come to a close. After two and a half years of GMing my online 4e group, our campaign ended. We disbanded for several reasons.
First, the story had come to a close. It had many twists and turns. It had a deeper and more complicated mythology than any campaign should have. But most importantly, the characters reached a point of resolution and redemption. And that really was the goal of our story.
Second but more primarily, we disbanded the group because online GMing was beginning to wear on me. While online GMing has its pros, it also has its cons. I’m not referring to limitations that can be overcome or the simple temptations that come with the territory. I’m talking about unavoidable characteristics of online GMing from which I needed a break. I could handle it for two and a half years, but then I needed a hiatus for these reasons. I needed to bring my game back home. Continue reading