This post will likely be the first of a few post-mortem reflections on T1: The Village of Hommlet, as my local gaming group just completed our tenth and final session in this classic Gygax module.
As this is my first AD&D adventure, I’m struck by a number of things:
- I love AD&D. Yes, it’s clunky fairly often. Yes, we have to flip through the books to find rules fairly consistently. And, yes, more modern systems tend to make a little more sense. But you simply can’t say that AD&D is not fun, challenging, and exciting.
- AD&D really is advanced. For less seasoned gamers, who had not already played RPGs, I could see this game being the death knell for their roleplaying. There’s a bit of a learning curve here.
- The nostalgia is real. You really do get a taste of a different era and a different kind of gaming when you go back and play AD&D.But my fourth observation is where I’d like to dwell in this post:
- To overcome this module, you really have to beat Gary Gygax. You’re not simply solving a puzzle or overcoming a challenge. You have to figure out Gygax’s gameplan, metagame a bit, and beat him!
And to think, I would’ve known this already if I’d thought back to that modern classic gaming film, The Gamers 2: Dorkness Rising. Haven’t seen it? Read on…