A month or so ago, I had a very good question from @yukitsuki7 on Twitter:
What are your experiences with [online gaming]? What are the common obstacles for online groups?
It’s a very good question, one that I intend to address on my infrequent podcast. That said, a couple years back I addressed this over on The Mad Adventurers Society, a wonderful gaming site that will soon be coming to a close. In response to her question, I thought I’d go back, revisit, and revise that series of articles on online GMing. This is my first attempt to do so.
As many of you know, I started gaming in the summer of 2011 with D&D 4e. Within months, I was running a table for D&D Encounters at my FLGS. But I found myself wanting more very quickly. I wanted a consistent, weekly game wherein I could explore new places and new stories. Stories created by myself and other players! I wanted something personal and open, not the railroaded ten-week stints that were provided for D&D Encounters.
But who in the world can actually pull such a thing off, especially every week? I learned very quickly who could: the online gamer. Online gaming is a potentially tricky task, but one that I found rewarding and successful. My gaming group played weekly for two and a half years (of course, we took some weeks off here and there). And in the end, we stopped playing because the story ended. So in this, the first of five articles, I aim to share why you should consider being an online roleplayer. So let us begin with the many benefits of online gaming…