As I have previously stated, there are many pros to online GMing. But as some of you have pointed out, there are limitations as well. I don’t call them “cons” for two reasons: (1) limitations can be overcome with some compensation, while (2) true cons are inherent and unavoidable. In today’s article, I want to discuss the limitations placed upon communication when GMing online.
A month or so ago, I had a very good question from @yukitsuki7 on Twitter:
What are your experiences with [online gaming]? What are the common obstacles for online groups?
It’s a very good question, one that I intend to address on my infrequent podcast. That said, a couple years back I addressed this over on The Mad Adventurers Society, a wonderful gaming site that will soon be coming to a close. In response to her question, I thought I’d go back, revisit, and revise that series of articles on online GMing. This is my first attempt to do so.
As many of you know, I started gaming in the summer of 2011 with D&D 4e. Within months, I was running a table for D&D Encounters at my FLGS. But I found myself wanting more very quickly. I wanted a consistent, weekly game wherein I could explore new places and new stories. Stories created by myself and other players! I wanted something personal and open, not the railroaded ten-week stints that were provided for D&D Encounters.
But who in the world can actually pull such a thing off, especially every week? I learned very quickly who could: the online gamer. Online gaming is a potentially tricky task, but one that I found rewarding and successful. My gaming group played weekly for two and a half years (of course, we took some weeks off here and there). And in the end, we stopped playing because the story ended. So in this, the first of five articles, I aim to share why you should consider being an online roleplayer. So let us begin with the many benefits of online gaming…
Do you know how many new games I want to be playing right now? Let me name a few.
Star Wars: Destiny releases this Friday.
I’m reading the 2nd Edition Mouse Guard RPG book right now (it’s awesome).
D&D 5th Edition is calling my name, even though I’m absolutely mesmerized by AD&D 1e.
And let’s not even bring up the board games, like Betrayal at the House on the Hill or Star Wars: Imperial Assault!
Here’s the problem with all these cool games out there: what if I invest time, attention, and energy into a game that I end up disliking? Is it just going to sit up there on my shelf unplayed? Am I going to wish I hadn’t bothered in the first place? In the end, it seems like finding games that fit me should be easier!
But hear me clearly: it doesn’t have to be this hard to find a new game to enjoy! Here’s how you can pick a new game that will not only deepen and diversify your fun, but possibly even strengthen your local gaming community:
Reading is an absolute necessity for creators. And that applies to Game Masters and game players as much as it does to any other creative!
But if you’re like me, a grown-up gamer who is already juggling family, work, and gaming, it can be hard to find the time to read. And therein lies the problem. My creative juices flow better when I read. I feel more engaged and “in touch” with the world when I read. But when I don’t read? Well, let’s say it leaves the creative fields of my mind fallow.
Shouldn’t it be easier to develop ourselves intellectually? Shouldn’t regular reading be a simple discipline to develop? You will develop a healthy habit of reading if you follow the process that I followed. I read every day at work (that’s not a discipline…that’s work). But I also read for myself at home. And you can too! Here’s how you can develop the same practice: Continue reading
What was the last movie that you saw?
I’m ashamed to say it was Ted. Yes, the Mark Wahlberg movie with Peter Griffin talking for a foul-mouthed, pot-smoking teddy bear. I was getting over a stomach virus. I needed a laugh. So sue me!
Twenty bucks says you had a pretty good idea how the movie would end well before it ended! Stop and think about it. Most movies forecast the end, so that we anticipate the ending in advance. And until that expected ending comes, we’re on the edge of our seats.
But what does that have to do with gaming? A LOT. Game Masters have a lot on their plate. And one of those responsibilities is keeping their players engaged. How can we utilize this same technique used in most movies to keep our players on the edge of their seats?
Reading is one of the best things any gamer can do. Especially GMs. It’s hard to be creative in output, when you’re not taking in creative input. Every night when I go to bed, I read. No more than thirty minutes, sometimes no more than a paragraph. But I always read. What do I read?
- Every Teenage Mutant Ninja Turtles comic that IDW releases
- Star Wars novels
- Biographies/historical novels
- Parenting books
- NOTHING WORK-RELATED
I’ve been on a real history/biography kick lately, thanks to the Broadway musical, Hamilton (man, you’re really getting a grasp of how geeky I am today). I finished off 1776 by David McCullough a couple of weeks ago and then in only two weeks’ time (really rare for me), I finished an amazing biography of Gary Gygax by Michael Witwer, called Empire of Imagination.
Not only was it written in an engrossing narrative style–not only was it written about a current obsession of mine–but it also had a lot of helpful tidbits for gamers like ourselves, who like to sneak away once or twice a week to get a taste of freedom and fun in imaginary lands.
So in this first installment, I’d like to share the first thing I learned from THE Dungeon Master in my stroll through his life story:
D&D 5th Edition is finally coming of age. If you’re a DM just getting into the game (like myself), you have a short time before you hit option overload. The number of quality modules and campaigns being published by WotC and through the DM’s Guild is quickly getting to a saturation point, if you haven’t been working through them already.
As a DM, though, you really want to present the best gaming experience that your players can have. So where and how should you start? With the Starter Kit? With the sweet new Storm King’s Thunder campaign? Or perhaps with something new, original, and creative?
Rather than recommending a resource to you, I want to do you one better. I to help you, Dungeon Masters and Game Masters, to find your own personal game style and to choose accordingly. Here’s how: