AD&D: Embrace the Imbalance

AD&D is imbalanced.  There, I said it.  The classes are imbalanced.  The races are imbalanced.  Many of the monsters feel imbalanced.  Everything about the game reeks of imbalance.

But is imbalance necessarily a bad thing?  I don’t think so.

Picture by Kevin Thai

My players are just learning the basic combat rules.  We’re only 2 full sessions in, due to crazy schedules, so we’re still working it out.  I’m still working it out.  So as we engaged our first serious combat opportunity, I thought, let’s keep the guard rails on:

4 PCs (a fighter, an assassin, an illusionist-thief, and a cleric)
1 allied PC (Elmo, if you’re familiar with The Village of Hommlet)
3 opposing NPCs (2 bandits and one fenced-in wild horse)

Everything about the encounter reeks of caution:

  • One less NPC than the PCs
  • The wild horse was fenced-in, just in case the 2 bandits were too much

But there was more than meets the eye:

  • The Monster Manual recommends bandits be in group of…wait for it…20-200!
  • Wild horses appear in packs of 5-30

So, yeah, I was pulling my punches.  But why?  I wanted to allow the players to learn the system without their characters getting slaughtered.  Is that so bad to do?  The game feels so imbalanced–weighted against low-level PCs–I don’t want them to get frustrated with the system.  In the end, this is the question I found myself facing:

Can I trust the numbers in the books—or do I need to flub them?

Well, I learned from the experience big-time.  Here’s how:

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Budget-Friendly Nostalgia: Miniatures

This is the third post in a series on responsible and affordable AD&D shopping.

It was one of the scenes with the greatest foreshadowing in “Stranger Things”: when Mike slammed down the terrifying miniature of a demogorgon smack-dab in the middle of the adventuring party.  They were playing AD&D.  And things just got real.

This thing's no joke: 200 hp straight up (MM, 16).

Demogorgon’s no joke: 200 hp straight up.  3 attacks per round, incl. psionics.  Just run. (MM, 16)   

But a few grognards out there may have taken exception at this point.  “Miniatures!” they might exclaim “We didn’t use no filthy miniatures in AD&D!  It’s was theater of the mind!”  So I’ve heard some say.  But as one who has not only recently read the rulebooks in toto, but has also been recently playing AD&D 1e with miniatures, I think it’s the best way to play the game.  And, for that matter, it’s not going to break the bank either.

But let’s start at the beginning: should AD&D even be played with miniatures?  Is it really going to enhance my gaming experience?

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The Mad Cleric Needs Your Help!

This blog is for you.  I write and podcast week-in and week-out to benefit your gaming and, thereby, your life.  So I want to know how I can help you better.  Below I’ve got a brief ten-question survey for you to fill out.  The first to fill it out and chime in on the comments below will get precedence in online AD&D games later in the year!  So please, give me a few minutes of your time, so that I can be even more helpful to your gaming and your life.

Thanks!

Jason, The Mad Cleric

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Do Not Read This Blog!

Seriously, don’t do it!

Credit: Richard

Well, OK, you can read this particular post.  But I’m getting at a much larger issue, which is: for whic readers is MadCleric.com, this blog, intended?

And my answer begins with a story…

Last Sunday, I got the kind of text I love to receive.  An old friend with whom I never gamed asking the question, “What do I need to get so me and my friends can learn D&D?”  And instantly, I was faced with a conundrum:

Do I direct him to AD&D 1e or to the shiny new 5th edition?

And with a weight of guilt upon my shoulders, I texted back, “You should definitely get the 5th edition Starter Set.”  And I hung my head in defeat.  How could this be?!  I’m the Mad Cleric!  The defender and proponent of AD&D 1e against detractors everywhere!  I’m the guy that’s bringing it back!

And then I had a realization: my journey is not for this particular friend.  He’s a first time tabletop roleplayer.  His friends are in the same category.  And what do they need?  A good, solid, clear, and fun high fantasy roleplaying game.  And, dammit, that’s fifth edition Dungeons & Dragons.  There’s no buts about it.  In the end, he’s chasing a different dragon than I am.

The dragon I’m chasing is a much more elusive dragon.  A dragon from the darkest hidden dungeons of the late seventies and early eighties.  I’m seeking the dragon of nostalgia.  I’m seeking to recreate the uncreatable.  I’m wanting to peer into the past and experience what they experienced.  It’s not that my friend couldn’t handle AD&D 1e.  But it’s not the game (or dragon) that he’s looking for.  Which leads to a question:

Who’s looking for the same dragon that I am?

Here’s who’s looking for the same dragon: the people that should be reading this blog twice a week.  Here they are!

  1. Gamers who haven’t been playing and want to experience something of yesteryear
  2. Gamers who have played the spectrum of modern RPGs, but have never gone back to the beginning
  3. D&D players who’ve never dabbled with first edition
  4. People who are simply interested in AD&D 1e or my journey in it
  5. Of course, experienced AD&D DMs/players who can help direct me on this journey

So if you’re one of these five people, please continue reading this blog.  And pass it on to your friends.  I’d love to see a community of gamers gathering around this idea of going back and experiencing what AD&D 1e offered so gloriously to the gamers of the past.

So please, dear friends, keep passing on your gaming questions, even if they lead to other games and other systems.  And of course, keep on chasing that dragon…whatever your dragon may be.

What’s your gaming dragon right now?  Are you digging into AD&D 1e with me?  Or do you have something else right now that’s got your goat?  Let me know in the comments or on Twitter!

Satanic Panic

The topic has come up in almost every Chasing the Dragon podcast we’ve had: Satanic panic.  That period in the eighties when good, virtuous mothers and churchgoers were warned against the dangers of Dungeons & Dragons.  And the edition that brought on these accusations most powerfully was the exact edition that I’ve been reading, re-reading, playing, and podcasting about: First Edition AD&D.

Some of you may not know this about me, but I am a Protestant pastor in the Southern United States.  I’ve been accused of being too conservative…and also accused of being too liberal, which is probably a good place to be.  But as a Protestant pastor in a denomination that uses the word “evangelical” to describe itself, rest assured I lean right compared to a more liberal, mainstream Protestantism.

Why does that matter?  Well, it seems that if anybody would be sympathetic to the Satanic panic of the ’80s, it would be this guy:

Yep, there he is. That evil gamer type again.

Yep, there he is. That evil gamer type again.

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Budget-Friendly Nostalgia: AD&D Books

This is the second post in a series on responsible and affordable AD&D shopping.

So we’ve talked about the nostalgia of tactile gaming.  You’ve got your new dice on the way.  Your DM Screen is hot off the laminating presses.  But we’ve gotten ahead of ourselves, haven’t we?  Yes we have.  You need…

BOOKS!!!

I’m one of those neanderthals who doesn’t have an iPad or a Kindle.  I believe in paper too much.  I love the way paper smells, feels, sounds.  Heck, I probably like the way it tastes too.

Now I’ve got nothing against PDFs.  Well, except a few things:

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Seeking a Quest in Hommlet

And we’re off!  Session 1 of Chasing the Dragon is on the books.  My home group began playing T1 – The Village of Hommlet.  As I’ve said about the module before, this introductory setting is just that: a setting.  It’s a very good setting, but a setting nonetheless.

I’ve been spoiled by more recent adventure books, where the whole story is laid out for the GM step-by-step.  Even more sandboxy ones, like D&D 4e’s The Slaying Stone or FFG’s Star Wars: The Jewel of Yavin, still had a general plotline to which the GM was supposed to draw the players back.

Not so with Hommlet!  Instead, Mr. Gygax has put remarkably painstaking detail into his setting.  Vivid characters–beautiful buildings–interest-provoking details–all of these with no plot hooks.  Now you could imagine that the details are themselves the plot hooks, but the dots are left for the DM to connect.

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My players were curious what kind of workout these guys did on a daily basis.

Now that I’m one session in, I’m fine with it.  The players are enjoying the intricacies of the adventure thus far.  They like the characters, the village, and the process.  But here are the two things I wished I’d known as a first-time AD&D DM: Continue reading

Budget-Friendly Nostalgia: DM Screen and Dice

If you haven’t figured it out already, I’m really trying to experience the nostalgia of playing AD&D.  But as you know, nostalgia ain’t always cheap.  There are whole industries rooted in this idea of recapturing the experience of the past.

One part of the nostalgia for me is the tactile experience.  I want to hold the dice, smell the books, and hear the pencils scribble.  Pencils are cheap.  And the books can be had at a reasonable price.  But there are two items out there that are not so easy to get at a reasonable price: Dungeon Masters Screens and original D&D dice.

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Dungeon Masters Screens

I will not think less of you if you want to buy one on Ebay.  But the best price (as of the time of this writing) is $45 for an original 1e DM Screen.  Now that’s actually not a bad price.  I’ve watched them for about two months now and they trend toward a hundred bucks.  But if you’re like me and you’re trying to keep a budget, there are other options out there for you.

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Gygax’s AD&D Modules

So we all know who Gary Gygax was.  We know that he wrote the core rulebooks for 1e AD&D.  But what about the modules?  After all, that’s the goal of my project: to play through all of Gygax’s AD&D modules!  So which ones would that be?  Let’s review all seventeen of them in chronological order according to their publication:

1978

1978 was a prolific year for Gygax.  The AD&D Monster Manual had been published in December 1977 with the Players Handbook to follow in June 1978.  So in 1978, Gygax released seven modules in conjuntion with the release of the game:

The Giant Series

G1: Steading of the Hill Giant Chief
G2: The Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire

This series was released at Origins ’78, each module intended for “tournament play.”  The adventure was run for players at the convention and then it was released for sale.  Intended for characters levels 8-12, these modules were no walk in the park.

The Descent Series

D1: Descent into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow

This series was released at GenCon XI, again for “tournament play,” which again means most parties died.  Players needed characters between levels 9-14 to endure this difficult road.  These modules introduce the drow to the D&D universe.

The Special Series

S1: Tomb of Horrors

That’s right!  The infamous TPKing slaughterhouse was released in AD&D’s first year of existence.  Gygax had actually been using an unpublished version of it for a few years to test players’ skill and acumen.  Many self-professed heroes perished in the halls of that tomb.  It was a bloodbath.

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CtD Podcast, Episode 5: Character Creation

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For our fifth episode, I sat down with my brother in Memphis, TN to discuss character creation for AD&D.  We hear about both of our experiences creating characters for other games and how AD&D contrasts with them.

A few affiliate links to works referenced in the show:

And now, the podcast:

Video:

Audio: